Changeset 180
- Timestamp:
- 02/25/2010 09:08:32 AM (2 years ago)
- Files:
-
- trunk/src/gui2/Application.cpp (modified) (1 diff)
- trunk/src/gui2/Renderer.cpp (modified) (1 diff)
Legend:
- Unmodified
- Added
- Removed
- Modified
- Copied
- Moved
trunk/src/gui2/Application.cpp
r179 r180 28 28 glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); 29 29 glLoadIdentity(); 30 glShadeModel(GL_SMOOTH); 31 glClearColor(0.0f, 0.3f, 0.7f, 0.0f); 32 glClearDepth(1.0f); 33 glEnable(GL_DEPTH_TEST); 34 glDepthFunc(GL_LEQUAL); 35 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); 30 36 glScalef(0.1,0.1,0.1); 31 37 if((m_renderer)&&(m_world)) trunk/src/gui2/Renderer.cpp
r175 r180 26 26 glShadeModel(GL_SMOOTH); 27 27 28 float ambient_light[] = {1. , 1.0, 1., 1.0};29 float source_light[] = {0. 9, 0.8, 0.8, 1.0};30 float light_pos[] = { 2.0, 0.0, 0.0, 1.0};28 float ambient_light[] = {1.0, 1.0, 1.0, 1.0}; 29 float source_light[] = {0.3, 0.9, 0.8, 1.0}; 30 float light_pos[] = {0.0, 0.0, 0.0, 1.0}; 31 31 32 32 glEnable ( GL_LIGHTING );
